Dudley Ellis’ Anima: Uncharted Souls is a paranormal novel in which Melissa Apeeza finds herself in an awakening in an institution with little recognition of how she got there. However, Melissa is no ordinary 10-year-old girl; she posses the astral gift of telekinesis through sight, earning her the name ‘Melissa, Anima of Sight.’ She learns that she’s now a part of the ‘Knights of the Anima: Guardians who posses’ astral gifts.’ Melissa also learns she is not the only one with astral gifts, but that there is a community of people with outstanding astral gifts such as cloning, controlling and reversing feelings and incidents. After one of the older children in the institution rebels and uses his gift of fire to take down most of the institution, Melissa unites with four others who’ve survived the massacre and are now on the hunt for the devil-child who stirred up all of the trouble.
Anima: Uncharted Souls is a rather unsatisfactory ride through the imaginative mind of Dudley Ellis. While it is an interesting genre, Ellis’ execution fell completely flat with incomplete thoughts and poorly described scenes and characters. The poor writing style does very little to grasp the reader’s attention and draw them into what could have been a thrilling paranormal novel. There are some very wide gaps and far too unbelievable storylines in the novel which can become confusing- such as a fairly incomplete background story of the main characters, the fast forwarding to years ahead within a matter of sentences, and the conveniently solved mysteries in the midst of chaos. While the genre is interesting, especially with the “Stranger Things” sensation at play, this book just doesn’t seem to do the genre justice.
Originally critiqued by a member of the Authors Talk About It team.